iPhone G: Technical Specifications And Launch Details
On April 5, 2019, Apple launches the iPhone G worldwide. The iPhone G is a modified iPhone SE, which is itself a model of the iPhone 7. It's primarily geared toward playing handheld games and streaming games from Apple consoles, and features a nearly borderless screen with a slideout control pad (the control pad has all the requisite buttons for playing modern games, including four face buttons, four shoulder buttons, two clickable control sticks, and a D-Pad, in a compact but comfortable form factor). The internals of the iPhone G are geared toward battery life and passive cooling, while featuring a less powerful CPU but a more powerful GPU than the current iPhone model (the iPhone 8). This allows the iPhone G to run console-like games without overheating even without the use of a fan, thanks to an innovative (with multiple patents) heatsink and thermal gel that allow the phone to play even the most intense games indefinitely as long as one has suitable power. The iPhone G is slightly more powerful than OTL's Nintendo Switch, capable of running ports of most current console games ITTL. Its form factor is fairly large for a smartphone but still capable of fitting into most pockets. It is thicker and heavier than the typical smartphone due to the slideout pad and the need for the slightly larger heatsink and battery, and of course it's smaller than the Gemini, with a screen comparable in size to the Nintendo Connect (a bit smaller than the Connect's screen, but still a good screen for a handheld). The screen itself is an OLED screen, and the phone also boasts some very good speakers, some of the best speakers ever made for a smartphone, though it also utilizes Apple's headphones (both wired and wireless). Of course, being an iPhone, it also does all the typical smartphone things (calls, texts, web browsing, apps), though it does them a bit slower than a normal iPhone would, due to the slower CPU. It's still a very good phone, especially for the price, but people who buy it are primarily looking for a gaming phone. It has 64GB of internal memory (on the $299 model, while the $399 model has 256GB), and it also allows the use of microSD cards. Like the Gemini, it's a download only device, no game cartridges of any kind.
The iPhone G initially releases as an alternative model iPhone, but what iPhone G really is is a gaming platform, in some ways similar to the Google Stadia, but also having similarities to Apple Arcade, as a platform intended for all of Apple's devices. For three months, the iPhone G is the exclusive device for iPhone G games, but afterwards, Apple begins to release other "G-compatible" devices, including an Apple TV box capable of downloading and playing iPhone G games with a controller. These controllers have a touchpad similar to the one on the OTL PS4, allowing the use of touchscreen controls on games that require them, though most iPhone G games won't have touch controls, or touch controls will be optional. In addition, starting with the iPhone 9, all iPhones will be capable of playing iPhone G games, though players will be advised that only the iPhone "G" models, starting with the iPhone G9, will be capable of playing games optimally, while a normal iPhone may run into battery life problems or may automatically exit out of games if a phone is overheating. Apple computers will also be capable of playing iPhone G games, and it's possible that Apple's next console will be able to play them as well. The iPhone G isn't being touted as an exclusive gaming handheld, merely as the best way to play what essentially counts as TTL's version of Apple Arcade. Rather than being a monthly subscription service, TTL's Apple Arcade, called Apple G, is merely a shared platform across multiple Apple devices on which Apple's next generation of portable games are capable of being played. Of course, there are still plenty of iOS games, but Apple G games are a "step above", designed as games first and apps second, a way to maintain a mobile-like ecosystem of dedicated handheld games. Apple took a loss on almost every Gemini sold, so, with Apple G, they're essentially pulling out of the dedicated handheld business while cultivating a library that can compete with both Nintendo's upcoming next-gen handheld and platforms like Google Stadia. Like Google, Apple is going into the software business primarily, though they still intend to maintain a dedicated console ecosystem with the next-generation Virtua successor. iPhone G/Apple G is a cross between OTL's Switch and OTL's Apple Arcade, and Apple intends to make a lot of money selling software for a slew of Apple devices in the next few years.
iPhone G initially launches with seven exclusive titles. Four are fairly minor games not really worth mentioning here, while three are major exclusives, including two based on a pair of Apple exclusive franchises and a brand new IP. Those three games are briefly described here:
Sonic Forever: A sidescrolling Sonic title intended as something between a traditional Sonic adventure and an endless runner, Sonic Forever features more than 100 stages that are somewhat simpler than the typical 2-D Sonic stages, but feature all the classic Sonic gameplay mechanics and a variety of challenges and characters from the series. The game is light on plot but very heavy on gameplay, and blends the best of modern and classic Sonic with its gorgeous 3-D graphics and its challenging 2-D gameplay. In addition to the 100+ stages, there's a procedurally generated mode in which the game can generate stages for players to enjoy, an endless runner mode, and a mode where players can play stages made and uploaded by other Sonic fans (it's not nearly as complex and creative as Mario Maker, but it allows for some fun and challenging stuff). Even if there's not much of a plot to speak of, there's TONS of classic Sonic gameplay and replay value here, and the game is well received.
No One Lives Forever: Spy Games: Cate Archer returns in this exciting prequel title that takes place early in her career and sees her battling H.A.R.M. and its operatives in order to save the world and rescue an old boyfriend. This game features easily the best graphics of the iPhone G launch titles (the exclusive ones, anyway), and looks every bit like an FPS one might see on the Google Nexus, in handheld form. It also features some creative puzzles and excellent voice acting, while the gameplay has been spruced up to modern standards. It's probably the best reviewed game of the iPhone G launch and one of the best FPS titles of the year, handheld or not.
Slapstick: Robot Assembly: A new original IP in which players build a humanoid robot that can then traverse a 3-D action platforming world, battling enemies and scaling obstacles with their new creation. As the name would imply, this game doesn't take itself too seriously, and though it's meant for younger players, it still has some challenging gameplay and a very complex creation system if players are willing to put the time into it. This game features a mascot in the form of a little robot named Slaps who sort of becomes a mascot for the iPhone G as a whole. It's a really fun game, and can utilize both touch controls and the control pad equally well.
In addition to the seven exclusive launch games, the iPhone G also gets a number of ports, including some current console titles such as Final Fantasy Elementus, Thrillseekers: All-Stars, Call Of Duty: Undead Warfare, and Metal Gear Black. April's three major adventure titles also get ported over: Snohomish, Crime Stories: The Mourner's Requiem, and Jessica Saves Her Mom (And Maybe The World!) all get iPhone G releases at launch, and the iPhone G is also backward compatible with all Gemini games, giving it a robust game library at launch (and that's not even including all the iTunes legacy games). Though the iPhone G does get a lot of criticism for its somewhat clunky form factor and its price, there's no denying that it's a serious gaming handheld, and it enjoys one of the best launch days ever for a smartphone model.
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*Nintendo's April 5th Direct begins with footage of early Game Boy games like Tetris and Super Mario Land, followed by games like Super Mario Land 2, Metroid II, Donkey Kong (1994), and then Pokemon Red and Green. We then see Game Boy Color games, then Game Boy Nova games, and finally, Game Boy Supernova games. Then, the screen switches off, and we switch over to Connect game footage. The screen switches off again, and then we see the outline of another screen, and some brand new game footage: what looks like a Squad Four game, followed by a mech-based game, then a Mario Kart game, with graphics very close to that of the Nintendo Reality. We see some ports: Final Fantasy XII, Call Of Duty: Undead Warfare, Cyberwar 5, Grand Theft Auto III... and then we pull back to show that screen on what looks like a handheld with a sleek, transparent casing, but unlike other "clear" handhelds, we don't see any internals, which seem to be cleverly hidden by the console's clear case. It looks like the screen is floating on air, while the device itself has all the typical inputs, and sort of looks like an OTL Switch Lite, but sleeker and prettier. The screen switches off again, and we finally get the console's logo and name: Game Boy Zero. Katsuya Eguchi then appears, and holds up the Game Boy Zero in his hand.*
Katsuya Eguchi: *in Japanese, dubbed into English for the North American/UK versions of the video* Hello, and thank you for watching today's Nintendo Direct. You just saw the first footage of our newest handheld gaming device, the Game Boy Zero. It looks beautiful, doesn't it? We have returned to the Game Boy name for this device, as we feel it best describes the intention of this new handheld: to play games, as many games as possible, in a handheld form factor. It plays games and only games. We have dropped the connectivity of the Nintendo Connect, but it maintains connectivity with the internet to download and play games with people all over the world. We have also returned to using cartridges for the first time since the Game Boy Nova. *he holds up a Game Boy Zero cartridge, which looks almost identical to an OTL Switch cartridge* These cartridges look small, but they can hold up to 64 gigabytes of data, making them perfect for playing all kinds of games. You will also have access to the Nintendo online shop, to download both Game Boy Zero games as well as thousands of legacy titles from across Nintendo's long history. You have already seen some footage of some of the games we will be offering, but we have more to show you... including this game, which will launch at the same time as the Zero. Please, watch this next video.
-the introduction to the April 5, 2019 Nintendo Direct, introducing the Game Boy Zero for the first time
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The April Nintendo Direct began with a brief retrospective clip montage of previous Nintendo handhelds, and then, as many of us anticipated and as many of the rumors predicted, we were treated to the first ever footage of the Game Boy Zero, the brand new gaming handheld from Nintendo. It boasts a beautiful clear form factor that, under certain lighting conditions, makes it look like the system's impressive OLED screen is floating in midair when you play, with all the internals hidden behind the screen and behind the controls. The Game Boy Zero is a lot like the Connect and boasts all of the same controls, but is somewhat bigger. You won't be able to fit it in your pocket (unless you have really big pockets!), but it's an incredibly powerful system, and looks more powerful than the iPhone G which was released today, with graphics that look very similar to those of the base Google Nexus, incredibly impressive for a handheld (we just hope the battery life is good!). We even saw ports of Cyberwar 5 and Grand Theft Auto III running on the thing. Again, this is a HANDHELD GAME CONSOLE. But that wasn't what blew us away the most: the very first game we got to see after Katsuya Eguchi's introduction was the newest Pokemon title, Pokemon Earth and Sky. It'll be set in a region based on Australia, called Ozback, and will feature full 3-D exploration for the first time ever, with a brand new action-RPG style of gameplay allowing Pokemon to be caught and captured in real time. Battles with trainers will still feature the typical turn-based structure, however. We also got a look at the new professor, Professor Pine, and we got to hear his voice as well... and it has indeed been confirmed that Steve Irwin will be voicing Professor Pine in the game (which is why Pine looks so much like him!). We then got to meet our three starter Pokemon, including a Grass/Bug type spider called Spindleaf, a Fire type kangaroo called Emboey, and a Water type platypus called Platypud. The Ozback region will see us traverse this massive island continent from one coast to the other, crossing an enormous wild area that's sparsely populated by people but chock full of new Pokemon. We also met the game's new legendary mascots, including a Pokemon known as the Spirit of the Rock, clearly based on Uluru and serving as the mascot for Pokemon Earth, and a Pokemon known as the Spirit of the Wind, an embodiment of a typhoon protecting the island's eastern barrier reef, serving as the mascot of Pokemon Sky. We didn't get names for them yet, but we expect to get those at E3. The island's gym competition is clearly based on some kind of soccer tournament, with fanatical fans cheering for their favorite Trainers and Pokemon with an "Oy, oy, oy!" chant, and will see players journeying around the continent before doing battle in the Pokemon League, based in Siddeley, Ozback's largest city (based on our world's Sydney). The six minute video feature revealed quite a bit about this game, and it'll be launching on the same day as the Game Boy Zero itself, the first Pokemon game to serve as a launch title for its system since Sun and Moon back on the Game Boy Nova. Next, we got a preview video for Squad Four Discovery, coming this November. Squad Four Discovery is a sort of "exploration on rails" experience somewhat like the original Squad Four: it takes place across a succession of missions, and we have free 3-D movement, but within a set area, a smaller scale journey than the console games for sure, but one that allows for absolutely stunning graphics that look very close to the ones in Squad Four Betrayal. The game will also feature Raquel as its primary playable character, and serves as a direct continuation of Squad Four Apocalypse's Raquel DLC. It's said to feature a few new characters working alongside Raquel, but will also feature Shad, Marcus, Lane, and especially Rebecca quite prominently, with the game exploring Raquel's friendship to Rebecca even further. It also features fast-paced melee combat reminiscent of Squad Four Protectors, and like Squad Four Apocalypse, has action-RPG elements like damage numbers and loot. Squad Four Discovery will launch in November, three months after the launch of the Game Boy Zero. Next, we got to see a mech/shooter action game taking place in a post-apocalyptic world where humans in mechs battle with dangerous artificial intelligence for the fate of their world. Called Daemon x Machina, the game will be coming to the Zero shortly after launch, in September. We then got to see a Squaresoft segment in which a number of games were announced to be getting ports, including Final Fantasy XII and Final Fantasy XIII, Final Fantasy Elementus, and Chrono Break, before we finally got an announcement for a new exclusive, a beautiful game blending old-school 2-D sprites with gorgeous 3-D graphics, in which eight different characters each go on their own separate journeys but can also team up and aid one another. The game is called Octopath Traveler, and it's coming in October. We then saw a teaser for a new exclusive Fairytale game, Fairytale Imperia, coming in 2020. Next, we got to see a brief video clip of some developers from Rare working on a new game in the Velvet Dark series, in which we get to play as Joanna's AI sister Velvet in a first-person shooter taking place both in the real world and in cyberspace. This new title will also be coming in 2020. Then, we got to see a preview for a new Mario Kart game, also coming in the Zero in 2020. The next few short videos showed off games coming to the Zero in 2019, including a new Dr. Mario game coming at launch, a new RPG from the developers of Pokemon called Little Town Hero, which is coming in December, and a new Forever War game, also a launch title. We got to see some third party port announcements, including one for Thrillseekers: Generation Z, which will be coming to the Zero in November (it's also coming to iPhone G). The final game announcement was one for Gran Turismo Zero, which looks STUNNING for a handheld game, and also boasts that it will utilize VR capabilities (yes, the Zero can connect with the Reality's VR accessory to play certain Zero games in VR). We didn't get a launch date for this one, though the trailer implied that it's still early in development, so this one's probably coming 2021 or later.
After the Gran Turismo Zero preview, Eguchi thanked us for watching, gave us a worldwide release date (August 23, 2019) and ended the Direct. We didn't get a price from the Direct itself, but immediately afterward, we did get a press release for North America in which the US price was revealed: $199.99. It's actually less than what a lot of us expected (I was thinking $249.99 considering the OLED screen and the 64GB of built-in memory for game downloads), but $199.99 is the same as the Connect was and is a damn good deal, $100 cheaper than an iPhone G. Though you'll probably also need a microSD card if you plan on downloading games like Cyberwar 5, it still represents a great value for what you're getting: the most powerful handheld game console on the market, and what's likely to be an excellent companion to the Reality's successor, whenever Nintendo gets around to announcing it (my guess, next year).
-from a April 5, 2019 post on Super Nintendo CD Chalmers' Nintendo blog
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"KENNEDY SAYS NEGOTIATIONS WITH PAKISTANI GOVERNMENT 'TRENDING IN POSITIVE DIRECTION', PAKISTAN WILL AGREE TO ANTI-TERROR COOPERATION TO AVOID SANCTIONS"
-April 3, 2019 headline
"INDIA DEPORTS THOUSANDS OF PAKISTANI REFUGEES, CLAIMS TERROR THREAT AMIDST VIOLENT CLASHES WITH POLICE"
-April 8, 2019 headline
"PROTESTS IN NUMEROUS PAKISTANI CITIES LEAD TO VIOLENCE BETWEEN GOVERNMENT, EXTREMISTS, PROTESTORS, 17 KILLED, HUNDREDS INJURED, THOUSANDS ARRESTED"
-April 16, 2019 headline
"CAR BOMB KILLS 41 IN MUMBAI, AQIP TERROR CELL SUSPECTED"
-April 22, 2019 headline
"INDIA VOWS RETRIBUTION FOR MUMBAI ATTACK"
-April 23, 2019 headline
"8 MORE SOLDIERS KILLED IN KASHMIR CLASH"
-April 24, 2019 headline
"TERRORISM IS NOT ISLAM, WE WILL PUNISH THOSE RESPONSIBLE FOR ATTACKS, VOWS PAKISTAN'S PRESIDENT"
-April 24, 2019 headline
"PAKISTANI MILITARY RAIDS NUMEROUS TERRORIST CAMPS IN OVERNIGHT OPERATION, HIGH-RANKING AQIP LEADER BELIEVED KILLED"
-April 26, 2019 headline
"COULD PAKISTAN HAVE THERMONUCLEAR WEAPONS?"
-April 30, 2019 headline
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Game Spotlight: Jessica Saves Her Mom (And Maybe The World!)
Jessica Saves Her Mom (And Maybe The World!) is an adventure game released for the Apple Virtua and Apple G devices. It tells the story of a 17-year-old girl named Jessica who lives the life of an average teenager while having a typical mother-daughter relationship with her single mom, Laura. However, Jessica's life is turned upside down after her mother Laura is kidnapped and Jessica begins to develop a strange ability to learn almost any skill instantaneously, allowing her to become a superspy to save her mom, but also putting a huge target on her back and forcing her to trust her closest friends to help her as she tries to save both her mom and, maybe, the world. The game plays like your typical adventure title, ala OTL's LA Noire, The Walking Dead and Life Is Strange, with a few added action sequences and puzzle segments mixed in. Most of the gameplay consists of finding clues, unlocking flashbacks, relationships, and story segments, and making choices about how best to save Jessica's mom. Choice plays a central role in the game's story, which can play out in a variety of different ways depending on the player's actions and dialogue choices. There's never one specific path through the game: while some paths turn the game into almost a pseudo-brawler, with Jessica fighting her way to her mom and kicking butt like one of the characters from Totally Spies, other paths are almost entirely dialogue-based, while still others have players solving puzzles like an old-time detective-style game. Though the game's major draw is the ability to choose one's path, the final result and ending is always the same: Jessica and her mom are reunited, alive and well, with their relationship stronger than ever. The game will always have a happy ending, but there's a HUGE amount of roads leading to that ending, with branching character paths and secrets that players can learn on their way there, so no two playthroughs are ever the same unless players make all the exact same choices throughout. While a typical playthrough takes 5-10 hours, there's about 40 total hours worth of dialogue, cutscenes, and secrets to find, so players are encouraged to play multiple times to see all the sides of the stories. Some playthroughs will have Jessica playing a more active role, like an action heroine. Other playthroughs will have Jessica's mom Laura becoming the big hero, with Jessica being a bit more passive once her mom is rescued. Also, even though Jessica and her mom will always make it out okay, there are a few choices that can lead to bad outcomes/endings for some of Jessica's friends and allies, so while there might always be a "happy ending" for the titular protagonists, it can come in shades of bittersweet depending on the player's choices. The overall tone of the game is lighthearted. There are some serious moments, even some intense/violent ones, but the game is rated Teen, and things never get TOO dark, with a mostly humorous tone throughout. The game's combat (which depends on how much the player has Jessica choose to learn) is fairly simple, though never repetitive or cookie cutter (this is largely due to the fact that the more the player chooses to fight with Jessica, the more she learns about fighting, while in playthroughs where she just learns simple moves, you don't actually fight enough for it to get old). You can climb and jump, but it's context sensitive: you can't just jump around whenever, but when Jessica needs to jump or climb, she'll do it, making the game's movement/action sequences feel very organic and in tune with the story. The game features fairly typical graphics for a Virtua title, with characters having a slightly stylized/cartoony appearance, but with realistic proportions, giving the game an almost comic-like feel (a lot of people compare the graphics to those in the Spider-Verse game). The voice acting is performed by a team of highly skilled pros, led by Jennifer Hale as Jessica (using her "teenager" voice, so think Sam from OTL's Totally Spies, Thorn from Scooby-Doo, Jessie from The Real Adventures Of Jonny Quest) and Cissy Jones as Laura. Even though Laura gets captured very early as part of the game's plot, we still see a LOT of her character, as not only are most of the initial cutscenes interactions between Jessica and her mom (to establish their relationship and make you care about Laura once she's taken), but there are TONS of flashback scenes during Jessica's search, and we also get to see Laura working to escape from the enemy. Jennifer and Cissy recorded most of their dialogue together (not typical for video game voice acting) so that players are able to really hear the interactivity between their characters, and the two were even allowed to improv some of their dialogue to feel even more natural. Ashly Burch, Sarah-Nicole Robles, Jenny Yokobori, and Jordan Fisher play Jessica's school friends in the game, each of whom has a major role in the plot depending on the player's choices (it's generally agreed that the game's "golden ending" is the one in which Jessica, her mom, and her four best friends each play a part in taking the bad guys down in the end), and each of whom has their own fun personality quirks and skills. Other voice actors include Carlos Alazraqui and Grey Delisle (playing a government agent and Jessica's favorite teacher respectively, both of whom can also be helpful allies), Richard Epcar (playing the head of the organization who initially recruited Jessica's mother, and who later tries to help Jessica, who can either refuse or accept his help), and Liam O'Brien (playing the game's primary antagonist, and is straight up just using his Maelstrom voice from OTL's 2019 Carmen Sandiego cartoon). In addition to these characters, there are also a couple of others who work for the organization who have their own special powers and can also be friends or foes depending on the player's choices.
The game's plot essentially revolves around Jessica's life as a typical high school girl living with her single mother Laura. Unbeknownst to Jessica, her mother Laura has a secret superpower: the ability to learn skills incredibly fast, which has essentially made her a polymath and a beyond-Olympic level athlete who knows hundreds of forms of martial arts, and who moonlights as a James Bond-esque superspy. She hides all of this from her daughter, but other than that she's a great mom. The two are almost like best friends, occasionally having the typical mother/daughter arguments but other than that being very close and supportive of one another. One day, Jessica notices that she's learning advanced calculus unusually quickly, and one or two other skills depending on the player's choices. Later that day, her mom disappears, and a strange man later shows up at her house. Using her newfound skills, she knocks him out, and finds a video on his phone of her mom being held hostage. She learns that this man is from an agency connected to her mother and that her mother's abductors want information and tech in exchange for her mom's life. Soon after, we learn that Laura has lost her superpower, having accidentally transferred it to Jessica a year early (Laura was supposed to pass it to Jessica on her 18th birthday). Though Laura has lost her learning abilities and a lot of her physical skills as a result, her spy senses and some of her skills remain intact, and so she's still able to try and escape her captors (and she has to try, because if she lets on that her skills got lost, it would tip her captors off to Jessica's existence, putting Jessica in danger). Jessica, now bearing her mother's learning ability, begins learning skills at a frantic pace while trying to find whoever she can trust to help her save her mom. Ultimately, Laura is found and freed usually about 40 to 66 percent of the way through the typical playthrough. This can happen any number of ways: most often, Jessica rescues her, though sometimes Laura has to escape on her own depending on the player's choices. After Jessica and her mother are reunited, this begins the game's second act: saving the world from the evil organization that seeks to engage Project Thanatos, which would kill billions and give the evil organization control over the rest. Jessica and Laura's tensions are renewed, with Laura terrified for her daughter's safety even though Jessica is now the only one who can save the world. The player can, through their choices, team up with Laura or go it alone. Regardless of what happens, even if Laura ends up arguing with Jessica and if Jessica ends up defying her, it doesn't truly destroy their relationship, as Laura loves her daughter and will be proud of her no matter what. However, it's usually more fun to make the choices that make Jessica and Laura (and their friends) a superspy team, as even with Laura's power gone, she's an incredibly competent spy who knows tons of secrets and things that Jessica doesn't know, and the two work best together (also, the dialogue between Jessica, Laura, and Jessica's friends is REALLY REALLY funny on the golden ending path). Ultimately, Jessica and her chosen allies stop Project Thanatos in the nick of time and take down the evil organization. Jessica and Laura return to their typical life, and though things have changed forever, with Jessica now a superspy hero herself, the two are still the best mother/daughter duo ever, and the game ends with the two of them talking about what college Jessica will end up going to (and, depending on the player's choices, about other things that happened in the game, including Jessica's boyfriend or girlfriend).
Jessica Saves Her Mom (And Maybe The World!) is released on April 8, 2019, for the Virtua and iPhone G. It gets rave reviews from critics, including a 91 score on Metacritic, making it the year's second best reviewed game thus far (behind only The Last Gift). Speaking of The Last Gift, the game begins a major debate about which of Jennifer Hale's performances was better: beleaguered mom Zoe in a dark and terrifying future, or teen superhero spy Jessica in a lighthearted adventure romp? While online fans tear each other apart over that debate, they can at least agree on Jennifer Hale being awesome, while the performances of the rest of the cast (particularly Cissy Jones, Ashly Burch, Jordan Fisher, and Liam O'Brien) are highly praised as well. It's considered perhaps the best adventure game ever released, and thanks to its somewhat budget price ($39.99) compared to typical Virtua games, it enjoys a huge amount of sales in its first week when one considers the game's genre and pedigree as an indie (albeit a "AAA-indie") title, with more than half a million units sold in its first week alone. It would receive a sequel (Jessica Meets Her Dad (And Maybe Saves The World Again!)) in 2021, while before that, it would get spinoff books and comics, along with two story DLCs: a Laura-centered prequel, and Jessica's Date Night, in which Jessica's first date with one of five chosen partners (two boys, two girls, and one non-binary partner) is interrupted by bad guys in hilarious fashion.
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Other Significant Titles For April 2019:
Fire Emblem: Legions Of Light And Darkness: Koei's Fire Emblem collaboration with Nintendo is released to strong reviews, thanks to the game's innovative new system that blends musou and strategy game mechanics with Fire Emblem's typical tactics-based RPG system. It's not actually a musou game, but features individual squad leaders taking teams into battle and fighting in small squads against one another, while also featuring an epic, sprawling story about two opposing nations, one based in light and one based in shadow, that have been battling for a century, only to be forced to confront an even more powerful foe together. It's definitely the most unique Fire Emblem title ever made, and even in a month when Jessica Saves Her Mom was getting the biggest headlines, many critics considered this to be the superior game. It's a best-seller in Japan, while in North America it does fairly decently, becoming the best selling new Reality title of the month. Fire Emblem still isn't QUITE as big in the West ITTL as it is IOTL, but thanks to titles like this, it's starting to get there.
Witch Farm: A cutesy anime-styled Reality exclusive in which you play as a witch who has her own farm where she raises magical flora and fauna to gather up magic and magical artifacts. Essentially, it's Harvest Moon meets Little Witch Academia, and it's as cute as you'd expect. Reviews are fairly good, in the low to mid 8s, and while this game doesn't sell as well as Fire Emblem, it has a HUGE niche fandom, and pretty much consumes anime circles on social media for a while, with posters showing off their characters and farms along with the game's cute romantic moments. You'd think this game would form a rivalry with Jessica Saves Her Mom, but no, this game has pretty much overlapping fanbases with that game (a lot of the people geeky enough to be in both fandoms are geeky enough to own both a Reality and a Virtua, or at least geeky enough to own one and read fanfics/draw fanart of the other).
52 Pickup: A mascot game for the Stadia, featuring a humanoid, jester-like protagonist who emerges from a magician hat to fling cards at his enemies. Each of the 52 cards he wields has a different magical effect, giving the player a wide variety of ways to complete the game's 30+ stages, which are full of wild platforming obstacles and crazy foes. There's also the Joker card, which can have unique effects and must be earned by performing certain tasks and tricks. The game's aesthetic is very much like OTL's Balan Wonderworld, with some of TTL's Masqueworld thrown in, but is generally much better received by critics than Balan Wonderworld was, even if the story is a bit lacking. Almost every card in the protagonist's deck has some useful function, so there really is no truly "right" way to play, though some cards are better than others and the game doesn't really ever force you to use a certain card except very rarely. A solid 8/10 game that sells quite well amongst the Stadia's family audience, serving to tide many young players over until Miraculous Ladybug 3 comes out.
Snohomish: A crime-themed adventure game and the spiritual successor to 2016's Pocatello, it takes place in suburban Seattle and is centered around a young college student (voiced by an original TTL actress) who stumbles upon a tragedy. At first, it appears to be a murder, but as she investigates further, she uncovers a web of mental illness and accidental death surrounding a beloved member of the community. Unlike the gritty Pocatello, Snohomish is more of a story of redemption, there are a couple of harrowing moments and the game is still rated M (though it's a soft-M rating, mostly for language and sensuality), definitely sad and tragic but with a bittersweet ending in which the girl helps nearly everyone involved with the tragedy to heal (including herself). One of three excellent adventure games to come out in April 2019 (along with Crime Stories and Jessica Saves The World), it's not quite a Game of the Year contender like Pocatello was, but is still highly regarded by critics. It's released for all the current consoles (Reality, Virtua, Stadia, and Nexus), would come to both next-gen handhelds, and would also be ported to the eventual Reality and Virtua successors, helping it to garner excellent overall sales and ensure its development studio continues to churn out more titles.
Ace Combat: Open Sky: Released by Namco for the Reality, Virtua, and Stadia, Ace Combat: Open Sky is essentially TTL's version of Ace Combat 7: Skies Unknown, but with more of an open world style of gameplay, nonlinear quest progression, and more side missions, but featuring similar gameplay and aerial combat. It's an absolutely beautiful game, and the VR component is heavily featured, allowing Reality, Virtua, and Stadia players all to experience thrilling VR combat. Very well received, it becomes the month's second best selling new game in Japan (behind only Fire Emblem on the Reality), and does fairly well in North America and Europe, making it the most successful game in the series in quite a while.
Jump Force: Released on Reality, Virtua, Nexus, Stadia, and later on Game Boy Zero, the Shonen Jump-themed fighting game comes to TTL, and like OTL, is a celebration of the popular manga magazine's 50th anniversary, featuring a roster of characters from all across the company's properties. Of course, with all the changes in TTL, the game boasts a slightly different roster, with some characters butterflied and other characters who are completely new TTL showing up, but Goku, Naruto, and all the big ones are still here. Like OTL, the critical reception was somewhat mediocre, but fans of these classic characters couldn't care less, and the game is quite a big seller, finishing a close third for the month behind Ace Combat 7 in Japan and doing well in the West also.