Game Spotlight: Thrillseekers: Generation Z
Thrillseekers: Generation Z is an extreme sports video game and the fourth mainline game in the
Thrillseekers franchise. Taking place ten years after
Thrillseekers: All-Stars, it introduces a new generation of characters to the series, serving as a "soft reboot" while continuing the story of the original six characters as they serve as adult mentors to these new young women. Like most of the previous games in the series,
Thrillseekers: Generation Z combines extreme sports gameplay with a lengthy campaign mode that tells the stories of these brand new characters as they come together and embark on their first adventure as friends.
Generation Z's gameplay is fully revamped, updated for a new generation of consoles, as the gameplay engine that was used previously has been in use since
Thrillseekers 2, with some slight modifications for 2013's
Thrillseekers: Thin Air, and had been getting somewhat dated. This new engine adds more realistic physics while also subtly improving the controls to make gameplay more intuitive than ever. This does serve to create an "easier" experience for newer players, and some longtime veterans complain that it's too easy to pull off impressive tricks, but there's still plenty of things for experts to learn and do, and truly impressive tricks still take a great deal of skill to pull off, with a smooth learning curve for players.
Generation Z, like
Thrillseekers 3, streamlines the lineup of extreme sports down to ten: the five "classic" extreme sports that have been a staple of the series (skateboarding, surfing, BMX biking, wingsuiting, and snowboarding), brings back three favorites (kitesurfing, parkour, and paragliding), and introduces two new extreme sports: hoverboarding (not
Back To The Future,
this, and if you'll recall from an earlier update, they're much safer and more fun ITTL) and powerbocking. The sports have been differentiated from each other more than in any other game in the series thus far, with parkour and powerbocking focusing more on obstacles and timing than on individual tricks, BMX biking and hoverboarding focusing heavily on terrain to score points, and paragliding and wingsuiting aiming for glide time moreso than trick performance, though trick performance still plays heavily into both sports. In contrast with previous games in the series, the characters of
Thrillseekers: Generation Z don't specialize so much in individual sports, but are instead rated on other physical and emotional characteristics, making the player's skill more important than which character is selected.
As mentioned before,
Thrillseekers: Generation Z introduces six new characters into the series, meant to reflect the personalities and sensibilities of modern day people, and standing somewhat in contrast to their millennial counterparts. Less adventurers/athletes and more like influencers (though still with considerable athletic talent, especially Izzy, Destiny, and Julia, who have all competed in and won events before), these new characters are trendy and dynamic, easier for the game's intended younger demographic to identify with while being some of the series' most complex characters to date, written to be as beloved by this generation as the original six were to their own. The new protagonists of this generation of
Thrillseekers are:
Isabella “Izzy” Vasquez: Izzy Vasquez is a massive fan of the original Thrillseekers girls, particularly Alex, who she considers her idol. She's an accomplished extreme sports athlete, focusing on skateboarding but she competes in many other sports and she only uses Thrillseekers-branded gear. Energetic and rebellious, she's excited to become a member of the new group but is a bit naïve about what that all entails. Izzy can best be compared to Alex amongst the original six, though with a quite a bit less angst. Izzy is voiced by Inez Delgado.
Zoe Siedel: Zoe is an extreme sports athlete with her own webshow. She's relatively famous already but is fairly new to organized competition. She's a bit quiet, but also somewhat snarky, and is also a bit cynical due to some obsessive fans she's had trouble with in the past. She and Izzy click immediately despite their clashing personalities, and they soon come to trust each other. Zoe can best be compared to Kirsten of the original group, though she trades the practical jokes for witty barbs. Zoe is voiced by Nicki Burke.
Anaya Sharma: Anaya is extremely energetic, even moreso than Izzy. She loves extreme sports and risk taking, and is a very positive person, a lot like Elissa without the dark past, though she doesn't focus on aerial sports. Her parents are quite strict and tried to discourage her hobby, but they couldn't keep her contained and she frequently defied them regardless. Now that she's 18, she can do whatever she wants and she's loving it. Anaya is Indian-American, and is voiced by Liza Koshy (in fact, Liza had somewhat of an influence on the character's personality, before she was cast, Anaya was meant to be a bit more of a nerd and Libby was somewhat more energetic).
Destiny Williams: Destiny is the series' first transgender character. She's African-American, and is somewhat of a stoic character, even moreso than Zoe. She focuses on aquatic sports but, like the others, is skilled at all of them, and uses extreme sports as a way to defy expectations and be herself. She's comparable to Vivian of the original six, the most mature and responsible of the group, who tries her best to mediate conflicts between them. Destiny is voiced by trans actress/activist Jessica Zyrie.
Libby Crane: Libby is the “nerdiest” of the six new Thrillseekers, though she isn't nerdy to the same degree as Stacy was in the original games. She uses her knowledge of physics to help herself learn extreme sports quickly, but is a bit of a coward compared to the others (again, not like Stacy who takes to extreme sports a lot quicker). She can be compared to Stacy but with a more analytical and timid personality. Libby is British, and came to America during her high school years. She's voiced by Kathryn Prescott.
Julia Esfahani: Julia is a girl of Iranian descent who has a sort of “cool” demeanor, more calm and less melancholy than Zoe. Amongst the six main characters, she's the one who was most popular at her school, but has sort of shied away from it, cutting her hair short from what it was in high school and trying to pave her own way. Her parents are quite lenient, and at first, Julia is seen as sort of standoffish (her new friends are worried that because she was so popular she might be mean), but once her friends get to know her, they realize how nice she is, if they can keep up with her. She can be compared to Marina, but with somewhat less “preppy”-ness and a bit more mystery, keeping quiet at first and letting her extreme sports skills do the talking. She's voiced by Zehra Fazal.
The game introduces several more minor characters, while also bringing back many of the old ones, including the original six protagonists, and the game's "free play" mode ultimately features 55 playable characters in the base game, with several dozen more eventually added through DLC, and the option to create your own character as well. Though Izzy is considered the "main" protagonist, the game doesn't center around her like the original game did with Alex and Stacy, and instead, gives all six main characters an equal chance to shine, with the player able to utilize any of them during many of the campaign mode's challenges. The game features a full contingent of free play modes, including online team matches and leaderboards, and an extensive camera mode as well (and, like in
Thrillseekers 3, the game uses the character of Amberlin Parker, who's now all grown up and an award-winning sports photojournalist, as the "host" of the game's camera mode, with optional tutorials and evaluations of your shots). It's the most visually beautiful
Thrillseekers game yet, pushing the Reality and Virtua close to their limits with full 4K visuals on the new versions of the systems, while on the Stadia, the visuals and animations pop to an almost lifelike degree, with full ray tracing and realistic shadows. It's loaded with popular music as well, from the hottest artists of the time (there's a few classic songs, but most of the songs are new). In addition to the new voice actors, all the old voice actors, including Avril Lavigne as Alex, return to reprise their roles. In addition,
Thrillseekers: Generation Z brings motion capture to the series for the first time, with fully mocapped cutscenes. Stunt actors performed most of the extreme sports tricks, though some of the voice actors were taught some basic stunts to film, but all the basic dialogue scenes were mocapped, giving the animations an even more lifelike feel.
The game's storyline centers around Thrillseekers, Inc., the company started by the original six girls after the events of
Thrillseekers 2. It's grown to become the world's leading manufacturer of extreme sports gear, while sponsoring many events around the world. However, the company has been having trouble keeping up in the age of online influencers, with some of the extreme sports world's brightest young stars signing to other companies or striking out on their own. Alex and Stacy, along with the company's CEO, Marina, get the idea to recruit six teenage girls to serve as the "next generation" brand ambassadors for the company. After a year-long search, which is depicted briefly in a montage cutscene, six young women are chosen: Izzy Vasquez, Destiny Williams, Libby Crane, Julia Esfahani, Zoe Seidel, and Anaya Sharma. Izzy is chosen for her enthuasiasm and tournament wins, Destiny is chosen for her activism and courage, Libby is chosen for her prodigious physics research, Julia is chosen for her skill and style, Zoe is chosen because of her internet popularity, and Anaya is chosen because of her sense of adventure. We first see Izzy in the game's opening credits sequence, which is set to "Feel It Still" by Portugal ft. The Man, in which we get a glimpse at Izzy's love for the Thrillseekers company and her skateboarding skills. We also get glimpses at Zoe's web series and a look at each of the other characters before they're all brought together at Thrillseekers, Inc. and told of their role as brand ambassadors, which consists of competing in tournaments, appearing at events, and serving as extreme sports role models, while also hopefully bonding as friends (Alex is inspired by how she and her friends bonded, and a big theme of the game is Alex hoping to recreate this experience with these six new girls). The six girls initially seem to gel as they get to know each other, though personality clashes do happen. Izzy and Zoe bond somewhat quickly, as do Destiny and Julia and Anaya and Libby, though even then, there are conflicts, with Zoe's internet popularity causing problems for her (she still has a creepy stalker, who serves as one of the closest things the game has to an antagonist, while the others somewhat resent her influencer career), Julia coming off as aloof and stuck-up to the others, Libby being a klutz, Izzy being somewhat arrogant, and Anaya annoying everyone with her loudmouth antics. Destiny's trans identity also comes up, and while all of the other girls are extremely accepting, not everyone else is, and some bigotry does occur, leading to tension.
As all of this plays out, each of the original
Thrillseekers has their own role to play.
Alex serves as a mentor and idol to everyone, with Izzy practically hero worshipping her. She's still a bit foolhardy and reckless, though she's mellowed out a bit over the years thanks to her wife Stacy. Stacy is the lead engineer at the company, designing and testing all of the extreme sports equipment, and her role in
Thrillseekers: Generation Z is somewhat like how Q is to the James Bond franchise: she explains the tech and how to use the tech, and even in her mid-30s, is an adorable science geek. Marina is the CEO and is the new girls' employer, and though she can be a bit stern at times, she has a big heart and doesn't hesitate to talk the girls through their troubles or stand up for them when they need it (despite being a CEO of a multi-billion dollar company, she's ready to throw hands in front of cameras with a transphobe who misgenders Destiny about halfway through the game). Vivian, now an attorney, serves as legal counsel for Thrillseekers, Inc., and talks through them about various legal matters, though she's also somewhat of a "mom" to the group and also has kids of her own (she, Elissa, and Kirsten are the three members of the group who have children, while Marina is the only one who's single). Elissa, who holds a job as a high school guidance counselor, shows up at various times to comfort and counsel the members of the group, and later on she also helps Zoe fend off her stalker. Kirsten, who in addition to raising a young son with her husband also travels around the world as a geologist, scouting extreme sports locations, helps to promote the six girls through her web series, and also serves as a location scouter for their events. Other characters from the original series, including Rachel, Emma, Marie, and Marceline, also make cameo appearances at various times, letting players know exactly what they've been up to and just what an impact the original heroes had on them.
The storyline builds up to two major events: a world tournament in which various teams of six will be competing, and which serves as a major opportunity for Thrillseekers, Inc. to introduce the new girls to the world, and a fashion show in which extreme sportswear will be shown off, and which will serve as a make-or-break chance for the company to introduce its new line. The world tournament, which comes about 60 percent of the way through the main storyline, is the focus of intense training for the six, who, despite their differences, are able to bond as friends, and who start out in the lead as the competition plays out. However, tension ultimately leads to disaster, with the team finishing outside the top three (despite how well the player performs beforehand, as the last event will be shown as a cutscene and that's where the team ultimately loses). This leads to a major fracturing of the team, with each of the girls threatening to go their own separate ways, and the player having a chance to play with each and every one of them in their own individual segments which show each girl's reason for wanting to be an extreme sports star, and also illustrating the contrasts between the characters. Tension also brews between the original six, with Alex and Marina clashing about whether or not to let the girls out of their contracts (surprisingly enough, it's Marina who is willing to take the financial hit and let the girls go, while Alex, for more emotional reasons, wants to try and force them to get along). Alex remembers how miserable her life was before she met Stacy, and wants that for all the girls, but ultimately it's Izzy who reminds her that the six new girls aren't Alex and her friends, and that you can't just throw six people together and make them friends for life. What Alex and her friends have is special, and that can't ever be replicated, no matter how much Alex wants it. Alex is finally willing to let the six girls go, though she still wants to sign Izzy to the company. Izzy accepts, but feels bad about the other five even if they weren't really meant to be friends. However, we see that the other five, though all individuals with their own unique lives and experiences, do want to try and make things work together, and after helping each other through various trials and tribulations, culminating in the girls teaming up to help Anaya with her parents, disrupt a transphobic protest against Destiny, and finally, getting Zoe's stalker arrested, they decide that even though they're not as close friends as Alex and the other Thrillseekers were, they still like each other and like working together, they reunite just in time for the fashion show, where they work together to promote Thrillseekers, Inc.'s newest line and put the company back on top to stay. However, they also end up picking a fight with a rival company, leading to the game's last chapter, an extreme sports battle to the finish between the next-generation Thrillseekers and the rival company's six stars. After the rival company is defeated, the six girls are signed to their own individual promotional deals with the company. They won't be appearing in ads together, but they remain good friends and we see them hanging out naturally from time to time, charting their own individual paths and championing the future of extreme sports for the girls of a new generation. We then get a lengthy end-credits/cutscene sequence set to a remixed version of G-Eazy and Bebe Rexha's "Me, Myself, and I", with rap verses performed by Inez, Liza, and Zehra (in character as Izzy, Anaya, and Julia respectively).
Thrillseekers: Generation Z is released on November 15, 2019, for the Reality, Virtua, Stadia, and Steam platforms, while also coming to Game Boy Zero and iPhone G in 2020. Reviews are mostly positive, averaging in the mid 8s, praising the game for its graphics and gameplay, with most of the criticism leveled around the extensive use of DLC and the game's storyline (which, while well-acted and compelling, isn't quite as compelling as the storylines of the original two games or even
Thrillseekers 3). The new characters, for the most part, are received quite well, especially Destiny and Julia, though all six main characters have plenty of fans even if they never become QUITE as popular as the original group. The game does receive some controversy for the character of Destiny: while transphobia isn't quite as prevalent as it is IOTL due to a lesser-charged political environment, it's still sadly all too prevalent regardless, and though many people love Destiny, a lot of people hate her as well, making her the year's most polarizing video game character, with transphobic comments leveled at both the character and the actress portraying her from numerous people in the gaming community. The game also gets controversy from a segment of the original
Thrillseekers fanbase, who hate the new characters and want to see the old characters return, though most people are quite accepting and enthusiastic about the new cast. Sales are extremely good: it's the best selling game in the series since
Thrillseekers 2, and would rank as one of the top 20 best selling titles of 2019, while selling even more copies once it's released for the handhelds and for the new Nintendo and Apple consoles that would eventually be released. It would of course become the subject of a merchandising bonanza, launching a new line of apparel and extreme sports gear, along with books, comics, and a brand new animated series that would launch on the Blockbuster streaming service in the fall of 2020. While the second generation
Thrillseekers would never be quite as popular as the original six, the game and the new cast would indeed be successful in bringing the series to a whole new generation, having a positive impact in the gaming industry and beyond. There wouldn't be as many games featuring the new cast as the old cast, as, with this new generation, the series would no longer be annualized, but would receive major titles every 2-3 years or so, but it would remain one of Activision's most important franchises, with a legacy surpassing that of the original game that spawned it.
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November 22, 2019
Inez Delgado had been having the best year of her life. She was the star of a massively successful new video game, something she never imagined she'd accomplish, especially before turning 20. She was the star of two enormously acclaimed animated shows, one of which,
Lyte and Darke, was generating more buzz than any cartoon in recent memory thanks to its shocking and tragic third season twist ending back in July. Life was good, and as she stood in a crowd in Miami, Florida, texting her friend Regan about what she was doing, she knew things might just get even better.
Regan: did you get to meet the president?
Inez: I'm not sure he's coming over here.
Inez was at a rally for the president of the United States, John F. Kennedy, Jr., having been invited by one of his staffers to attend a speech he was giving in the city. He was hoping to gin up support in Florida amongst Latino voters, a demographic he'd been stumbling with as of late. Many Cuban-Americans had expressed increased frustration with the president's increased social spending, and rhetoric had grown especially harsh with Republican front-runner Marco Rubio stoking the fires of the conservative opposition. Many young Latinos had also turned increasingly against the president during his term, and though Kennedy was still ahead with a majority of Latino-Americans, his numbers were shrinking, especially when he was placed in a hypothetical race with Rubio in the general election. The speech was intended to promote a new, more open immigration policy that would take effect next year. Kennedy had been quite conservative on immigration during his term, reversing some of his predecessor's policies allowing for more immigrants from Latin America, while also quietly increasing enforcement of immigration laws and the number of deportations. This new policy was aimed at reversing some of those reversals and allowing for more immigrants, both skilled and unskilled, to enter the country, with Kennedy ultimately hoping to counter Rubio's push to allow for less strict immigration standards, which had served him extremely well in those recent polls. Inez herself was in Miami for an anime convention being held that weekend, and was invited to attend Kennedy's speech by the staffer after he learned she'd be in the city. It would be an exciting experience, as she'd never seen a president speak in person before, and had only gotten the opportunity to meet one once before, when her father had brought her along to a private dinner for Jon Huntsman several years back.
Regan: you're so lucky, JFK Jr. is hot for an old dude
Inez: Oh my god Regan shut up
Inez giggled, then put her phone away as she watched the president through the crowd. He was coming her way, though his path was obviously slowed by all the people in attendance and all the Secret Service agents around to keep them under control. She didn't know if he was going to walk past her, but he was quite happily shaking hands with everyone nearby, and her heart beat faster and faster as he got close.
This is so cool, thought Inez, her palms starting to sweat.
Wish mom could've come to this, she's got such a huge crush-
Inez's thoughts were interrupted by a loud bang that erupted no less than twenty feet where she was standing. She jumped, her ears ringing, and looked back to where the president was, only to see a mass of Secret Service agents swarming him.
"Oh, my God!" Inez screamed, her screams drowned out by hundreds of simultaneous shouts and screams all around her.
Another shot rang out, and she hit the floor, hands clasped around the back of her head.
No, no, no! thought Inez, instinctively checking herself for any injuries.
I'm fine, but.... oh, no, no!
"Shooter!"
"Get him!" came a loud, booming voice from the direction where Inez had heard the bangs. "Grab him, grab him!"
Another booming voice, from where the president had been standing.
"Get Jetplane out of here!"
Inez could feel people swarming around her as she knelt on the ground, hands clasped protectively around her head. Someone helped her up. She didn't see who. She didn't care who.
"Has he been hit? Has Jetplane been hit?"